Age of the God Towers

Session Two
The Wizard's Tower

The Wizard's Tower

Upon Arriving at the Wizard’s tower, the group found someone unexpected. The odd man that visited them in their campsite the night before. They were welcomed in as old friends, offered mead and food. They met another adventurer, Sandraudiga, a female barbarian. She was a towering woman with an upbeat attitude that did not fit her intimidating presence. The group questioned the man about the mysterious collapse near Darkstone Mine. The man, who offered his name as Tane Clothwright, although as soon as he passed out of sight, for but a moment, he seemed to take the form of a woman, some species would even call this woman attractive. The wizard seemed to know about the odd happenings around the area and of the Rune'd box that the group was searching for. Tane then told them of the Kobold clan to the South near the lake. She/he also mentioned one of its old friend, Lisserath Milthrick. A very powerful man and that if we were to encounter the man, that for our own sakes, we should turn tail post haste. Giving the group directions to the lake, to retrieve the missing Rune'd box, the group decided to set off at first light to the lake. Tane offered the party food and a place to sleep for the night. The group looked at each other with a cautious eye, but ultimately decided to spend the evening at the tower. After all, Tane seemed to be quite hospitable and loved telling stories, almost as much as Baelnorr. Sandraudiga, Baelnorr, and Tane all regaled each other with tales of their previous conquests, some more far-reaching than others. Tane seemed to tell many stories of Lisserath, fighting side-by-side with him/her. All the while, Tane seemed to take on a new shape every story. The group and Sandraudiga quickly found that they would serve far better to travel together to attain their goals, than separately and that Sandi would be joining them at first light, to set off to the lake.

The Lake

While traveling South to the lake, the party assumed their typical roles of passing time. Arterious was high above scouting ahead and off chasing small game as he found them. Baelnorr and Sandraudiga continued to tell stories of past ventures. So many that it makes one begin to think of how many of these tales are actually theirs. Pikel walked along beside Baelnorr and Sandraudiga, mostly off the worn trail and in the thicker brush, listening intently to all the stories, occasionally growling, or purring as the story would influence. Upon first sight of the lake in the distance, Baelnorr and Sandraudiga looked up to Arterious, whom was no longer overhead. [Enter actual events of this time here]. The group looked at each other and Balenorr burst out, "Ha, birdmen! Must have seen some shiny thing off in the distance and couldn't help but venture off on his own. He'll be back, he always comes back."

The lake glistened in the morning sun as the group approached near it's shore. The sweet smell of freshwater overwhelmed the group and they couldn't help but feel a longing to wade in and enjoy themselves, but now was not time to become sidetracked. They have a job to do, with people counting on them. There will be time enough later to enjoy the pristine crisp water and gentle warmth of the sun.

The Cave

Upon arrival to the Cave entrance at the lake, the group runs into a small pack of Kobolds. They were very excited to have some travelers who would walk into their traps, but as they spotted a Dragonborn, they immediately changed their persona. They began to exclaim praise to see that an esteemed Dragonborn was among their presence. Sandraudiga began to clutch her enormous battleaxe, but Baelnorr stopped the barbarian, in hopes of gaining favor, and let's face it some new minions. They party followed the tiny Kobolds into their cavern, through a mouth with odd holes throughout. Into a small open area. A deep crevasse stretched out to both directions upon entering. Across a small bridge there was a small chair. Baelnorr's new throne, perhaps? The Kobolds ushered Baelnorr to have a seat, and like a gracious leader, Baelnorr obliged, despite the hesitation from Sandraudiga and the odd looks that Pikel gave.

As Baelnorr sat upon his new found seat, he had a fear that the small chair may not hold his enormous weight and as the thought that, he heard a click. Not a snap as he had anticipated, but a mechanical "click". Before he could realize what was happening, he found himself being launched into the air. Making a quick and abrupt stop as he crashed into what felt like thin silky vines. Just then, Pikel and Sandraudiga spotted the hairy, creeping, nearly silent, eight-legged monstrosity that also called this cavern Home. The group broke into fierce battle, obliterating the wretched deceiving Kobolds and their Giant Spider masters. Pikel assumed the role of a giant spider, himself. now fighting the other spiders and an odd urge within himself to turn into a puppet of the great spider of the cavern. Baelnorr spent a majority of the battle attempting to free himself of his silk imprisonment, while Sandraudiga cleared out the ground below of Kobolds, small spider swarms, and the Great Spider Leader. Just as Baelnorr made it to the ground, the spider attacked him, not issuing a lot of physical damage with the bite, but within seconds, Baelnorr found that he lost all control of his body and fell, paralyzed onto the ground. Sandraudiga finished off the great spider with a mighty swing of her battle axe, with a smile on her face, and a faint giggle with each massive swing. After the battle had ended, the two members that could move around, picked up (drug) Baelnorr out of the cavern in attempts for him to recover from the poison. As they made it near the mouth of the cave, they heard a slight rattle sound of glass on stone. A fiery eruption burst all throughout the tight corridor that they found themselves in. Not until the first explosion happened, did they realized the scorch marks all throughout the walls. A Kobold trap. The group quickly made their way out of the tunnel, taking on some new burn marks as they were licked by the flames intense bite.

A few hours passed outside. The members were able to gather themselves after such a treacherous betrayal and battle. With a scorned look in his eye, Baelnorr marched into the cave once again, but not as a friend of his new hosts. As soon as he made it to the fiery trap, Baelnorr let out a massive concussion of magical energy, a thunderous boom of energy crashed forth from him, the sound of explosions and echoing clap of thunder could be heard reverberating off the walls of the cave, deep into the bowels of the cavern.

The group flounced through the cavern, offering no quarters for any Kobold that crossed their paths, say for one. This one was a different green color, unlike the red Kobolds encountered so far. Tied up in what seemed to be a storage room; they decided to question this one, who named herself Night Tail. She said that she was being punished for her crimes against the new human leader that this group of Kobolds became subject to, recently. She said that she was not originally from this area, and that she has no real ties with this faction of Kobold. The group helped her rescue her pet, Hack. A young [Enter Dinosaur Type Here], which is very friendly to its master, Night Tail. The group questioned Night Tail further, getting information about Rohas, the clan leader, as well as a general layout of the cave. With the trust so freshly lost, Baelnorr opted to keep the Kobold semi-restrained and forced her and Hack to proceed down all the tunnels first, in case of traps or ambushes.

Session One
Darkstone Mine

Leaving Cliffsreach

Scurrying around Cliffsreach, Pikel went from this place to that, listening and learning about this strange culture that he has found himself in. Upon entering the city one morning, he overheard Dinane Brikbrow, the Dwarven leader of the caravans that frequented Cliffsreach and traveling to the Kingdom of Rosea; speaking with her second in command about the troubles they were having with a late shipment of goods from the mines to the north. Seeing opportunity to help, and possibly find some needed shiny trinkets that the people seem to exchange for goods or services, Pikel set off to find his old friends from the Mill to purr-suade them to join in his adventure.

One night with “working” the tavern by regaling the patrons with a mysterious and embellished tale of his heroism, Baelnorr ran into his old friend Artirious at the Vaulting Devil. They began to drink and regale of times of the Mill and other small jobs they worked together. As they drank, they overheard some of the customers talking about the mysterious Wizard’s Tower that has seemingly sprung up out of nowhere in the Mountains to the South. Curious of the odd tale, the two pursued more information about the tower, finding that all known roads to the tower seem to have collapsed. Intrigued by the tower, the two set off to question ones they feel would know more. Artirious went to Isabella, but was given the cold shoulder about the tower. Baelnorr asked one of his Dragonborn friends that he met in the city about one who may know more, and was directed to speak with Tag, the Halfling who owns the Half-stock General Store. Upon questioning Tag, they did not get the information they wanted, but what they needed. They were told of a shipment issue with Dinane’s caravan headed in from Darkstone Mine. Tag hinted that with motivation, Dinane would pay well to have her goods returned to her in a timely manner.

Heading to the gate, post-haste, they ran into an annoying cat that kept following them around, who turned out to be Pikel, attempting to get their attention. The three of them spoke with Dinane, and after settling on a large sum of GP to be paid upon return of the missing shipment, the group set off to the mines.

Venture to Darkstone Mine

While heading up the mountainside, the group decided to travel at a grueling pace, as the faster they got their job done, the more the stood to make on the deal. This plan did not serve them well, as when they got up the mountain path, they were unknowingly jumped by a wicked Phase Spider. This was the first time the three have worked together in battle since the Mill, but they fell upon the spider with all their force, as they found harmony in their attacks.

Finally looking around them, they noticed that they had stumbled into a wooded area with many more large and fresh spider webs, but decided to turn tail and venture on, as they did not want to stick around to see how many more giant spiders lurked about.

On their last night of travel, before reaching Darkstone Mine, in the twilight of the morn’, Baelnorr encountered quite the strange person who popped into their camp. Spoke of how he was a friend and not to be frightened, but Baelnorr’s past experience made him think that if one need say he is a friend and not to worry, there typically was cause to worry. Upon awakening his friends with haste, the man disappeared from sight, just as he had appeared, without a trace. The three attempted to track this mysterious man, but were left stumped when his tracks came to an abrupt end.

They came to the unanimous conclusion, that they should not delve here any longer, and pushed on to the Mines. Upon approaching the mines, not 20 minutes from the entrance, they found a questionably caused landslide. Two mules and three dwarves lie decrepit and torn asunder, half-eaten by the wildlife, at the bottom of the 150’ drop.

They investigated the goods at the bottom, but oddly found nothing of interest in the packs of the mules or not the persons. Nothing that would cause Dinane to get worked up, about. When the made it to the entrance of the mine, they spoke with Groth, a human of all races, running a Dwarven mine. He seemed to overly shocked by the news of his missing caravan, and set off with not time to waste to retrieve his fallen friends. When he got to the site, however, he seemed to pay no mind to the fallen dwarves but only focused upon the packs that the mules toted. Upon digging through the last pack, he let out a sigh. Artirious and Baelnorr picked up on the suspicious behavior from Groth and questioned him… aggressively.  Groth finally broke letting the group know about a stone artifact that they had discovered in the mine. A rune with Draconic engravings upon it. This must be what had Dinane so concerned. The group went to look for more leads to follow with the missing rune, but with no luck, they turned to the only place that seems to fit. When an mysterious artifact goes missing, look to the mysterious Tower that has also just came into being. Thinking this is no coincidence, the group traveled across the mountains, crossing the cavern where the bridge had fallen (or burnt).

Making it to the crooked, stone, spiral tower now commonly referred to as the Wizard’s tower, they forcibly knocked on the door, and who would open it, none other than the odd vanishing man who they encountered the night before.



Enveloped by the vast shadow that The Cliff casts down extending across the farming plains near Cliffsreach, we find a small group of four fresh adventurers looking to put a small amount of coin in their pockets. Lead by Bekham Sedu, a grisly old veteran of the land, the group was set to keep peace in the farmlands from dangerous beasts and the occasional monster. With an inevitable storm approaching, Bekham recommended they take shelter in a mill ruin, from the past age.

As the group sits around the fire pit, they begin getting to know their fellow workers. Zip, a young and sprightly human lad. Born and raised from underneath the reach of the cliff, began sharing how he was excited to see more of the world. Bekham, hardened and slightly intoxicated man regaled the group with an old story of service, to stir the blood in the new adventurers. Baelnorr, a hearty Dragonborn Bard offered little information about himself besides a name an general information from his origins in the mountains far to the West. Pikel, a strange and dirt-soaked Dwarf offered little but a name and animal sounds. All the group was able to gather was that he came from the Mountains, possibly nearby. Artirious, a gangly Aarakocra perched near the fire. He began telling of who he was as the door to the mill burst open with a flash of lightning and crash of thunder, Jolee, a farmer’s eldest daughter entered in with pales of Springberrys. Following close behind was her three younger siblings. The group welcomed them to enjoy the fire and shelter the mill had to offer. As the night went on with the storm whirling all around, there was a thunderous crash from the roof as a large bolder came bursting through the decrepit roof. Upon inspection, the bolder had odd markings upon the surface. As Artirious inspected the markings, he realized what those represent, as he looked up he began to say, “I have seen these marks before… they are a…”; when suddenly there was a crash outside the door. Everyone went silent, as Zip headed to the door to see what was causing the noises. SLAM… the door blasted open coming straight down onto Zip, rendering him 1/3 the thickness as the weight of a Stone Giant crushed him beneath his massive weight as the giant stepped on the door.

Protecting the children, the group sprang into action. With Bekham’s dying breath, was able to subdue the Stone Giant inches before he was able to harm the children. With the Giants last breath, scratched a crude “V” into the ground, and effectively into the minds of all in the room. The group counted their blessings that they were able to survive an encounter with such a massive beast.

For The Next Three Months

Our three surviving adventurers all stayed around Cliffsreach pursing their own paths, but keeping in contact from time to time.

Pikel – for the next three months, he spent a majority of the time in the forests just outside of Cliffsreach. The time he did spend in town, he spent in animal form, so he was able to observe and learn about these fascinating and strange culture and its inhabitants, humanity.

Artirious – worked with Isabella Cornwallace, the Town Leader, working odd jobs as she saw fit to give this strange creature. He subtly began to notice that he was not getting the first tiered jobs, if any.

Baelnorr – periodically worked with Artirious on various jobs, and any pity jobs that Isabella would throw his way. He spent his evenings moonlighting as an enforcing bouncer at the Vaulting Devil. A quaint tavern, run by Prudence a feisty female Teifling who’s personality is as pleasant and body slamming a porcupine.

The Tower on the Cliff

The river that came out of the mountains had many names among the various people who lived in the plains, forests, and hills near the river. The dragonborn called it Kr'thlic, "Mountain's Breath". The dwarves of the mountains called it Drostoak, which loosely translates to "Fast Ice". The few elves called it Mystis which they claimed had no common translation and the numerous humans called it by dozens of different names. However, the towering cliff that ran parallel to the river's west bank shared a common name among all the races: it could only be called The Cliff.

For hundreds of years, The Cliff was the edge of the world. It was over two miles tall in most places. They said that when the gods had left, they had climbed over The Cliff. Gifted magic users had climbed or flown to the top, but their tales of a different land above were quickly forgotten in the shadow of The Cliff.

Then 10 years ago, near the base, not far from the river's origin, in a matter of only a few hours a tower rose directly out of grey stones of The Cliff. Soon after the tower was complete, a woman appeared and organized workers and began the seemingly impossible task of building a road that scaled the entirety The Cliff. She told them about the return of the gods and how Lord Cyrna had reestablishment of the [[Kingdom of Rosea]].

Many people of various races joined her and soon the city of Cliffsreach was founded. The work on the road proceeded quickly, and was completed in only five years. Today, the road serves as the only link between Kingdom of Rosea and what has become called The Cliff Shadow.

Our heroes find themselves in the city of Cliffsreach looking for adventure and fortune. Whether they came from the Kingdom or the Shadow, all are welcome as long as they're willing to work.

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